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AND THE WINNERS OF 2017 ARE…

WINNER!

Mona Lisa
Developer: Italic Pig
Platform: iOS / Android
Release Date: Q2 2018

2nd Place

Hidden Folks
Adriaan de Jongh & Sylvain Tegroeg
Platform: iOS / Android / Steam
Release Date: Q1 2018

3rd Place

The Almost Gone
Developer: Happy Volcano
Platform: Mac / PC / iOS / Android
Release Date: Q2 2018

The Big Indie Awards 2017 in association with indieSky

Formats:
Mobile + Mobile VR

Date:
November 21, 2017

Time:
5pm to 7pm

Location:
Shenzhen, China (TBC)

Expected Size:
150 – 200 attendees

Ticket Cost:
FREE

2017 saw another year of top quality Indie Pitching, with us all delighted to have witnessed some truly awesome games in what was a record year.

As such, we decided it was time to do something a little extra special and added that cherry on the top of a great year by hosting the very first Big Indie Awards 2017 in association with indieSky.

 

What is it?

The Big Indie Awards 2017 marked the finale of a year of indie pitching and also offered a chance for both our former pitchers and also ALL indie developers who may not have made it to our events to put their game forward for a chance of global recognition, some cold-hard cash and a trip to the awards final in Shenzhen, China!

 

How does it work?

Developers simply submitted their games through our entry form by October 15th 2017 (those familiar with previous indie pitches will know how easy it is) with some info, screens, a video and if possible a link to a playable/live version. That gets entered into the competition.

Those entries were then filtered into a longlist in a provisional judging process, and then be put in front of our team of crack judges (including journalists, influencers, developers and other experts) who scored each game and helped us to create a shortlist of developers ranked 1-20.

Following that we invited the top three teams that you can see above, to come to the awards ceremony in Shenzhen on November 21st 2017 and also spend a couple of days meeting Chinese companies and exploring the beautiful coastal city of Shenzhen (all flights and accommodation provided).

The developers also received a chance to present their games on stage at a ceremony, before also being invited to join us on an indie developer panel and talk, where the final winners will be revealed.

 

Who could enter?

Any mobile indie developer who had a game released in 2017 or had one in production that’s slated to launch in the next six months was eligible to enter the competition.

Additionally, all previously shortlisted Big Indie Pitch entrants since September 2016 were fast-tracked past the initial filtering process to the longlist.

SUBMISSIONS ARE NOW CLOSED.

What were the prizes?

There was an array of prizes up for grabs worth over $25,000 including:
$15,000 of marketing promotion
$5,000 of expo space/tickets at PG Connects
$5,000 cash!

Plus paid trips to China (inc flight, accommodation, visa).

Naturally there was also be a fair amount of media coverage, an award and global adoration to be had too.

Who knows, for some there could even be a publishing deal too…?

Who’s behind all this?

The Big Indie Awards 2017 are the latest grand plan from the Steel Media team (the firm behind Pocket Gamer, PG.Biz, PG Connects, the Global Connects Parties and of course the Big Indie Pitch itself) but it wouldn’t be possible without the support and love of the lovely folks at indieSky.

Who is indieSky?

indieSky is iDreamSky’s indie platform for indie developers. iDreamSky has published hit titles such as Monument Valley, Subway Surfers, Temple Run series, Toy Blast, Horizon Chase, Gardenscapes and many others in China. indieSky’s aim is to partner with indie developers from all around the world to bring awesome games to gamers – the company slogan is, “We Publish Awesome Indie Games!”

You can find out a lot more about them on our sponsor page or check out http://indie.idreamsky.com/

Terms and Conditions

The following rules (T&Cs) constitute the terms under which we accept all entries for the Big Indie Awards 2017.
All submissions are accepted under these Terms and Conditions.

The closing date for 1st round entries is October 15 (unless otherwise notified).

The competition is open to all international independent game developers, be they individuals, start-ups or more established studios.

Steel Media & indieSky employees or agents, or third party sponsors of this challenge are NOT permitted to submit games for inclusion.

Submitted games must have been published in the last 12 months (from September 2016) or intended to publish in the next six months.

Submissions must not contain any language or material that is obscene, libelous or defamatory, and will not, violate or infringe upon any law, statute, ordinance or regulation (including, without limitation, any copyright, trademark, service mark, literary, dramatic or motion picture right, right of privacy, right of publicity or contract right of any person) and that it will not contain viruses, spyware, trojan horses, worms, time bombs, open source code or other similar harmful or deleterious programming routines.

Entries must be mobile games.

Entries will need to have at least one member of their team with a valid passport and able to travel to China on November 18 – 22, 2017.

To qualify for initial entry we need:

  • Core details (team name, developer names, mails, engine used and project status with estimated launch date)
  • One page description of the game and key concept
  • Concept art/screens
  • Video
  • Playable file (if available)

All submitted artwork and/or videos are submitted on the understanding that they can be used by Steel Media and the principal sponsor indieSky for the purpose of promoting this event.

The Big Indie Awards 2017 is owned and operated by Steel Media Ltd of The House, Kelston Park, Bath, BA1 9AE, United Kingdom.
Registration number: 04352070

Need to ask a question? Send us an email at: support[at]bigindieawards.com